Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Thursday, March 31, 2011

Blender Newbie

I completed my first model in Blender. Yay. OK, so I was just following this tutorial, but I did end up in the weeds a few times which was mighty disconcerting.

It is hard to find Blender tutorial aimed at the true beginner. This one strikes a good balance but still had an optional section, which seemed pointless. Another problem is the UI has changed for Blender 2.50, so most of the tutorials are out of date. This tutoral is one of the few that uses the new interface.

When I rendered the scene, I discovered that the rendered texture did not match the mapped texture created in tutorial. The wood grain on the seat was still following the default mapping. The above tutorial does not cover rendering so I was off in the weeds again.

After some Googling and experimentation I was able to add the created mapping as follows: 1) in the "Texture" properties panel, open the "Mapping" sub-panel; 2) from the drop down list for the "Coordinates" property, select "UV".

Since I'm a newbie, I don't know if this is the correct solution, but it worked for me (tm). I was surprised that I figured this out, so I must be learning something about Blender. Still a long way from being proficient, though.

Friday, October 22, 2010

Newbie

I've been getting my feet wet with Blender using the Blender 3D: Noob to Pro wiki book. All I'm going say is that it's been frustrating and painful. In other words, it's a typical newbie reaction to learning something very complicated.

The wiki book is adequate but it is occasionally almost as annoying as Blender's UI. There are sometimes multiple hot key combinations that might be used and the book sometimes unnecessarily mentions all of the combinations. This not something that a newbie really needs to know. It's good that it is a wiki book so it can be improved over time.

It is also the only way for any book to keep up with the UI changes in Blender. I peeked at a beta version available in Debian experimental and the next version looks like a completely different application!

Sunday, October 3, 2010

Open Source 3D Tools

Sintel is the latest movie from the Blender Foundation and it clearly shows the capabilities of open source 3D tools in the hands of talented people. My only complaint is that the story is a bit cliché but I guess that wasn't the point of the demonstration. Kind of like Avatar... ^_^

Now if only I could run Blender. (/_;) It behaves very badly on my ancient ATI r200 card. I have a slightly less ancient ATI r600 card sitting here on my desk but the cards needs a bleeding edge X server, which hasn't shown up in Debian sid yet. Probably due to the Debian developers focusing on getting squeeze ready for release or something. Grumble.