Showing posts with label crash. Show all posts
Showing posts with label crash. Show all posts

Tuesday, December 29, 2009

3D Woes

It looks like my plans for a New Year's Day BZFlag game are in trouble. I configured the server a few days ago and it works fine, no problems there. The client side is a different story. The client is crashing hard, like it takes down the whole computer. I can't even login remotely.

Since I don't run 3D applications very often, the problem may be BZFlag, a kernel problem, a library bug, or a zillion other things. And, since is is a hard crash, there's nothing running that can write a log message or any sort of a clue. I hate it when software gets this complicated.

Unless I can figure this out soon, I guess the game is off. Sniff. Wipes a tear.